XLE development blog
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  • XLE 27
  • blog 1
  • Misc 3

XLE (27)

  • Area Lights with Physically Based Rendering
  • Processing textures with the XLE scriptable asset path
  • Comparing different methods for order independent transparency
  • Environment Sample Streamlining
  • Environment Rendering Screenshots
  • Dynamic Function Linking Graph for Shaders
  • Improved IBL
  • Latest Update
  • Material and Node Diagram Tool
  • Vulkan prototype - metal layer refactoring
  • Latest Tool Features
  • Rectangle Light diffuse vs 3DS Max
  • Release v0.04.0
  • Transmission Node Diagram
  • Transmitted specular
  • Transmitted specular progress
  • Transmitted specular
  • Starting to experiment with Vulkan
  • Vulkan prototype - the big issues
  • Vulkan prototype - how many separate render passes in the lighting parser?
  • Vulkan latest progress -- core lighting working
  • Vulkan prototype slowly progressing
  • HLSL shader prototype with Vulkan
  • Important Vulkan tips
  • Vulkan Workshop / DevU 2017
  • What to do first
  • Working some improvements to rectangle lights

blog (1)

  • First post

Misc (3)

  • Spherical Harmonics and applications in real time graphics
  • Spherical Harmonics and applications in real time graphics (part 2)
  • Spherical Harmonics and applications in real time graphics (part 3)

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